Technology Coaching
   

Practice Using a Vending Machine

This is a simulation activity for using a vending machine to make a purchase. It provides interactive models and prompts. Description of the activity on the site: This activity finds you hungry and thirsty, with money in your pocket for the vending machines. First, you must determine which machines take coins or bills. Then, you must use appropriate bills or coins to make and pay for a selection. But please don’t shake the machine if your selection becomes lodged in the windowÑyour computer can’t take the abuse!

Resource Type(s): Interactive, Resource for Parents, Resource for Professionals

Target Audience(s): Adult Learner, Elementary Learner, Senior Learner, Teenage Learner

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